|FFXIV Guides & Walkthroughs||Threads||Posts||Last Post|
Dungeons: Sastasha Seagrot, Tam-Tara Deepcroft, Copperbell Mines, Halatali, Thousand Maws of Toto-Rak, Haukke Manor, Brayflox's Longstop, The Sunkden Temple of Qarn, Cutter's Cry, The Stone Vigil, Dzemael Darkhold, The Aurum Vale, Castrum Meridianum, The Praetorium, The Wanderer's Palace, Amdapor Keep, Pharos Sirius, Copperbell Mines (HM), Haukke Manor (HM), The Lost City of Amdapor, Halatali (HM), Brayflox's Longstop (HM), Hullbreaker Isle, The Stone Vigil (HM), Tam-Tara Deepcroft (HM), Snowcloak, Sastasha (HM), The Sunken Temple of Qarn (HM), The Keeper of the Lake, Wanderer's Palace (HM), Amdapor Keep (HM), The Dusk Vigil, Sohm Al, The Aery, The Vault, The Great Gubal Library, The Aetherochemical Research Facility, Neverreap, The Fractal Continuum
Trials: Ifrit, Titan, Garuda, Cape Westwind, Ifrit (HM), Garuda (HM), Titan (HM), Ultima Weapon (HM), Garuda (EX), Titan (EX), Ifrit (EX), Leviathan(HM), Good King Moggle Mog XII (HM), Ramuh (HM), Shiva (HM), Good King Moggle Mog (EX), Leviathan (EX), Ramuh (EX), Shiva (EX), The Chrysalis, The Steps of Faith, Ravana (HM), Bismarck (HM), The Singularity Reactor, Bismarck (EX), Ravana (EX)
Raids: Labyrinth of the Ancients, Syrcus Tower, The World of Darkness, The Binding Coil of Bahamut, Alexander
Guildhests are group quests that players can complete for experience and gil.Two new guildhests become available to the players every 5 levels from level 10. Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper. Guildhests usually involves a mini-dungeon or boss fight. A light party of 4 players is usually required.