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Kamalot

Rank: Inactive Sentinels
Online: 6 years ago
Joined: Jan 02, 2012
Nick Name: Kam
Gender: Male
Country: United Kingdom
City: London
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About:
Introduction

Few of you may know me either because right now, I am a fairly new member to the group and also because I am generally quite a quiet person being that I speak only when necessary. I wanted to share with you all why, like many of those today, have returned to the beautiful world that is Final Fantasy XI: Online, and also my motivations to join Titan Sentinals.

The Beginning

I discovered the game back in the latter half of 2001 through vocational means as I was working in the video games industry at the time as a community press officer for Sony Online Entertainment, which in part later became a sub-division of Play Online Customer Support for Square Enix. Anyway, without going too much into that, I managed to bag myself a spot on the beta testing period for the Japanese client on the Play Station 2. I was even supplied with the very console with the HDD built into it - the first time I had seen it was even possible. I still own the device as I considered it to be a relic.

Beta ended in 2002 and there was a bit of a wait until it went retail and I was sent a free copy of the retail pack in Japanese. Back then there were no expansions but word on the vine. There were still a lot of bugs even on the public servers; worms would run after you, you could aggro be attacked whilst on chocobo, you could attack NPCs in city areas and more.

The funniest bugs for me was being able to move even when you had been knocked out - your slumped body would just move about as it was. Another one was when logging in on the side of a hill or angled surface you would drop through the map by what would seem miles.

Of course there were the things we were used to back then that were not bugs; a mob you aggro would chase you anywhere you went and would not "de-spawn" but return to its patrol location. This was true with linking mobs also - trains of aggressive mobs would wipe out several parties at a time. It was funny and scary at the same time, but a nightmare to manage.

Fishing too was very different to what it is today, for one is was less challenging and required far less effort than it does these days in my opinion. The level cap was 50 I believe and we only had a handful of jobs to play - there were no summoners (at least I had never met one at the time) or ninjas or dragoons, or any of the advanced classes available today. There was no Kazham, there was no Dynamis, there was no level sync. It was a hard life and making money was very hard, not to mention getting things done, as my understanding of the Japanese language was very limited back then.

In time, Square Enix developed and released many bug fixes and updates as well as a port to the Windows PC platform together with the Rise of Zilart expansion disc. This was where I really jumped on the wagon as I was more familiar with playing internet based games on the PC than I was console.

2004 brought the English localisation to the game with the North American release. This for me was a god send and at the time I had to import it from the United States as I was living and working in Japan. I started a new character at this point because I got bored of my original character and coincidently hadn't achieved much.

As I was starting fresh, I also decided to try out one of the newer servers that were announced as Bahamut was becoming very crowded and as a result, competitive to a point where it got frustrating to enjoy anything. As I was playing in Japanese peak time, I was naturally invited to a Japanese linkshell where I found I was the only foreign or native english speaking member.

When I moved to the United Kingdom, my timezone and play-time obviously changed from JST to GMT meaning that when I got around to playing, most of my friends and indeed my linkshell were sleeping. This didn't frustrate me really but I did get a bit lonely at times, but remained loyal nonetheless.

The second expansion, Chains of Promathia was announced in the media, and with some discussion with the linkshell co-leaders, it was decided that our linkshell would expand to open its doors to English speaking players, with the goal to maintain an around-the-clock global and multilingual group of high-end players. With that, our success and organisation to get things done and hold exciting events, we created a name for ourselves and became quite envious amongst the server populous. Within a short amount of time we were more known to be a Japanese HNM linkshell as we would regularly camp and slay dragons and harder targets.


The Halfway Point

By this time, we had people online around the clock and something would always be going on, be it trigger farming of some kind, assault, salvage, dynamis, appollyon, gods, einherjar, HNM kills or general party levelling "merino". I remember clearly partying with our group leader fighting calibri and reaching kill chains of #600+ we were that fast. This was just with a standard party, not an alliance or any type of Fields of Valour. We would clock a good 50-60K LP an hour. I miss them all dearly as we had so much fun, as professional and organised as we were.

Over the years, my gaming time became irregular due to real life responsibilities....
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Kamalot & Fenice. 2001-2009 Veteran.
Twitter: @kamalot_ff11